The core strategic logic of saturation warfare: if defenders must spend more per intercept than attackers spend per missile, cumulative costs diverge dramatically over multiple salvos. Configure the parameters below and watch the gap widen.
| Salvo | Missiles | Attacker Cost | Defender Cost | Gap (This Salvo) | Cumulative Gap |
|---|
Note: Cost estimates are based on open-source and analyst reporting (Arrow-2: ~$3-10M per interceptor; Kheibar Shekan BM: ~$1-3M estimated per unit). Actual interceptor costs vary by system (Iron Dome ~$50K, David's Sling ~$1M, Arrow-2 ~$3-10M, Arrow-3 ~$2-3M, THAAD ~$12M). This visualisation uses a blended average for defender cost. The core strategic logic: if defenders must spend more to intercept than attackers spend to fire, saturation campaigns erode both interceptor magazines and defence budgets faster than they can be replenished.